五子棋最强ai在线网页 五子棋aiapp


一款电脑强的,会败的五子棋游戏(单机或网游)

五子棋终结者,只能电脑先落子,只会花蒲开局,不会败,百度应该就有,几百K

五子棋最强ai在线网页 五子棋aiapp五子棋最强ai在线网页 五子棋aiapp


五子棋最强ai在线网页 五子棋aiapp


FIVER6,一般人根本赢不了,特别是它拿先手的时候,而且这个软件非常好用,支持无禁和有禁,也分难得等级,方便实用

一边开着游戏一边网上跟别人玩吧?自己练练吧,开始都有着种想法。

求五子棋C语言AI算法(原创思路)

你百度,极大极小数alpha-beta剪枝树算法这是基础的算法,如果你想做得好,这个东西够你研究个三年五年的。我写过五子棋人工智能,如果你需要,我有源码发给你。

五子棋ai算法部署到fpga上

题主是否想询问“五子棋ai算法发如何部署到fpga上”方法是确定算法、设计硬件架构、实现算法、验证和调试、部署到实际应用,具体如下:

1、确定算法:需要确定将要部署到FPGA上的五子棋AI算法,以便为算法进行合适的硬件设计和优化。

2、设计硬件架构:根据算法的需求和硬件资源的限制,设计FPGA的硬件架构。因为FPGA本身是可编程的硬件,所以可以对硬件进行高度定制,以适应特定的应用场景。

3、实现算法:在FPGA上实现五子棋AI算法,可以使用硬件描述语言(如Verilog或VHDL)来编写硬件逻辑代码,或者使用高层次综合工具(如HLS)将C/C++代码转换为硬件逻辑代码。

4、验证和调试:在FPGA上实现算法之后,需要对FPGA进行验证和调试,以确保算法的正确性和性能。可以使用仿真工具对FPGA进行仿真测试,也可以使用实际的硬件平台进行测试和优化。

5、部署到实际应用:在完成FPGA算法的验证和调试之后,可以将FPGA部署到实际的应用场景中,以提高五子棋AI算法的计算效率和运行速度。

在线等!求一个python 五子棋源代码,是有“人人对弈”和“人机对弈”功能的,不胜感谢!

试试这个吧。

import numpy as np

import py

import sys

import traceback

import copy

from py.locals import

py.init()

py.mixer.init()

#颜色

background=(201,202,187)

checkerboard=(80,80,80)

button=(52,53,44)

#音乐

play_chess_sound = py.mixer.Sound("music/play_chess.w")

play_chess_sound.set_volume(0.2)

button_sound = py.mixer.Sound("music/button.w")

button_sound.set_volume(0.2)

victor_sound = py.mixer.Sound("music/victory.w")

victor_sound.set_volume(0.2)

#绘制棋盘

def Draw_a_chesoard(screen):

#填充背景色

screen.fill(background)

Background=py.image.load("background.jpg").convert_alpha()

screen.blit(Background,(0,0))

#画棋盘

for i in range(21):

py.draw.line(screen, checkerboard, (40i+3, 3), (40i+3, 803))

py.draw.line(screen, checkerboard, (3, 40i+3), (803, 40i+3))

#画边线

py.draw.line(screen, checkerboard, (3, 3), (803, 3),5)

py.draw.line(screen, checkerboard, (3, 3), (3, 803),5)

py.draw.line(screen, checkerboard, (803, 3), (803, 803),5)

py.draw.line(screen, checkerboard, (3, 803), (803, 803),5)

#画定位点

py.draw.circle(screen, checkerboard, (163, 163), 6)

py.draw.circle(screen, checkerboard, (163, 643), 6)

py.draw.circle(screen, checkerboard, (643, 163), 6)

py.draw.circle(screen, checkerboard, (643, 643), 6)

py.draw.circle(screen, checkerboard, (403, 403), 6)

#画‘悔棋’‘重新开始’跟‘退出’按钮

py.draw.rect(screen,button,[900,350,120,100],5)

py.draw.rect(screen,button,[900,500,200,100],5)

py.draw.rect(screen,button,[900,650,200,100],5)

s_font=py.font.Font('font.ttf',40)

text1=s_font.render("悔棋",True,button)

text2=s_font.render("重新开始",True,button)

text3=s_font.render("退出游戏",True,button)

screen.blit(text1,(920,370))

screen.blit(text2,(920,520))

screen.blit(text3,(920,670))

#绘制棋子(横坐标,纵坐标,屏幕,棋子颜色(1代表黑,2代表白))

def Draw_a_chesan(x,y,screen,color):

if color==1:

Black_chess=py.image.load("Black_chess.png").convert_alpha()

screen.blit(Black_chess,(40x+3-15,40y+3-15))

if color==2:

White_chess=py.image.load("White_chess.png").convert_alpha()

screen.blit(White_chess,(40x+3-15,40y+3-15))

#绘制带有棋子的棋盘

def Draw_a_chesoard_with_chesan(map,screen):

screen.fill(background)

Draw_a_chesoard(screen)

for i in range(24):

for j in range(24):

Draw_a_chesan(i+1,j+1,screen,map[i][j])

#定义存储棋盘的列表,

#列表为24列24行是因为判断是否胜利函数里的索引会超出19

#列表大一点不会对游戏有什么影响

map=[]

for i in range(24):

map.append([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])

#清零map列表

def clear():

global map

for i in range(24):

for j in range(24):

map[i][j]=0

#判断是否胜利

def win(i, j):

k = map[i][j]

p=[]

for a in range(20):

p.append(0)

for i3 in range(i-4,i+5):

for j3 in range(j-4,j+5):

if (map[i3][j3] == k and i3 - i == j3 - j and i3 <= i and j3 <= j):

p[0]+=1

if (map[i3][j3] == k and j3 == j and i3 <= i and j3 <= j):

p[1]+=1

if (map[i3][j3] == k and i3 == i and i3 <= i and j3 <= j):

p[2]+=1

if (map[i3][j3] == k and i3 - i == j3 - j and i3 >= i and j3 >= j):

p[3]+=1

if (map[i3][j3] == k and j3 == j and i3 >= i and j3 >= j):

p[4]+=1

if (map[i3][j3] == k and i3 == i and i3 >= i and j3 >= j):

p[5]+=1

if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i and j3 >= j):

p[6]+=1

if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i and j3 <= j):

p[7]+=1

if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):

p[8]+=1

if (map[i3][j3] == k and j == j3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):

p[9]+=1

if (map[i3][j3] == k and i == i3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):

p[10]+=1

if (map[i3][j3] == k and j - j3 == i - i3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):

p[11]+=1

if (map[i3][j3] == k and j == j3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):

p[12]+=1

if (map[i3][j3] == k and i == i3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):

p[13]+=1

if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 1 and i3 >= i - 3 and j3 >= j - 1 and j3 <= j + 3):

p[14]+=1

if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i - 1 and i3 <= i + 3 and j3 <= j + 1 and j3 >= j - 3):

p[15]+=1

if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):

p[16]+=1

if (map[i3][j3] == k and j == j3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):

p[17]+=1

if (map[i3][j3] == k and i == i3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):

p[18]+=1

if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):

p[19]+=1

for b in range(20):

if p[b]==5:

return True

return False

#绘制提示器(类容,屏幕,字大小)

def text(s,screen,x):

#先把上一次的类容用一个矩形覆盖

py.draw.rect(screen,background,[850,100,1200,100])

#定义字体跟大小

s_font=py.font.Font('font.ttf',x)

#定义类容,是否抗锯齿,颜色

s_text=s_font.render(s,True,button)

#将字放在窗口指定位置

screen.blit(s_text,(880,100))

py.display.flip()

#用于控制顺序

t=True

#用于结束游戏后阻止落子

running=True

#主函数

def main():

#将 t,map,running设置为可改的

global t,map,running,maps,r,h

#将map置零

clear()

#定义储存所有棋盘状态的列表(用于悔棋)

map2=copy.deepcopy(map)

maps=[map2]

#定义窗口

screen = py.display.set_mode([1200,806])

#定义窗口名字

py.display.set_caption("五子棋")

#在窗口画出棋盘,提示器以及按钮

Draw_a_chesoard(screen)

py.display.flip()

clock=py.time.Clock()

while True:

#只有running为真才能落子,主要用于游戏结束后防止再次落子

if running:

if t:

color=1

text('黑棋落子',screen,54)

else:

color=2

text('白棋落子',screen,54)

for nt in py.nt.get():

#点击x则关闭窗口

if nt.type ==py.QUIT:

py.quit()

sys.exit()

#点击窗口里面类容则完成相应指令

elif nt.type == MOUSEBUTTONDOWN:

if nt.button == 1:

x,y=nt.[0],nt.[1]

for i in range(19):

for j in range(19):

#点击棋盘相应位置

if i40+3+20

#在棋盘相应位置落相应颜色棋子

Draw_a_chesan(i+1,j+1,screen,color)

#播放音效

play_chess_sound.play(0)

#在map里面记录落子位置

map[i][j]=color

#将map存入maps

map3=copy.deepcopy(map)

maps.append(map3)

#判断落子后是否有五子一线

if win(i,j):

if t:

text('黑棋胜利,请重新游戏',screen,30)

else:

text('白棋胜利,请重新游戏',screen,30)

#播放音效

victor_sound.play(0)

#阻止再往棋盘落子

running=False

py.display.flip()

t=not t

#如果点击‘重新开始’

if 900

#取消阻止

running=True

#播放音效

button_sound.play(0)

#重新开始

main()

#点击‘退出游戏’,退出游戏

elif 900

#播放音效

button_sound.play(0)

py.quit()

sys.exit()

#点击‘悔棋’

elif 900

#播放音效

button_sound.play(0)

#删除maps里后一个元素

del maps[len(maps)-1]

#再将后一个元素copy给map

map=copy.deepcopy(maps[len(maps)-1])

#切换顺序

t=not t

#将map显示出来

Draw_a_chesoard_with_chesan(map,screen)

#悔棋完成,阻止再次悔棋

x,y=0,0

clock.tick(60)

if __name__ == "__main__":

try:

main()

except SystemExit:

pass

except:

traceback.print_exc()

py.quit()

input()

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