一款电脑强的,会败的五子棋游戏(单机或网游)
五子棋终结者,只能电脑先落子,只会花蒲开局,不会败,百度应该就有,几百K
五子棋最强ai在线网页 五子棋aiapp
五子棋最强ai在线网页 五子棋aiapp
FIVER6,一般人根本赢不了,特别是它拿先手的时候,而且这个软件非常好用,支持无禁和有禁,也分难得等级,方便实用
一边开着游戏一边网上跟别人玩吧?自己练练吧,开始都有着种想法。
求五子棋C语言AI算法(原创思路)
你百度,极大极小数alpha-beta剪枝树算法这是基础的算法,如果你想做得好,这个东西够你研究个三年五年的。我写过五子棋人工智能,如果你需要,我有源码发给你。
五子棋ai算法部署到fpga上
题主是否想询问“五子棋ai算法发如何部署到fpga上”方法是确定算法、设计硬件架构、实现算法、验证和调试、部署到实际应用,具体如下:
1、确定算法:需要确定将要部署到FPGA上的五子棋AI算法,以便为算法进行合适的硬件设计和优化。
2、设计硬件架构:根据算法的需求和硬件资源的限制,设计FPGA的硬件架构。因为FPGA本身是可编程的硬件,所以可以对硬件进行高度定制,以适应特定的应用场景。
3、实现算法:在FPGA上实现五子棋AI算法,可以使用硬件描述语言(如Verilog或VHDL)来编写硬件逻辑代码,或者使用高层次综合工具(如HLS)将C/C++代码转换为硬件逻辑代码。
4、验证和调试:在FPGA上实现算法之后,需要对FPGA进行验证和调试,以确保算法的正确性和性能。可以使用仿真工具对FPGA进行仿真测试,也可以使用实际的硬件平台进行测试和优化。
5、部署到实际应用:在完成FPGA算法的验证和调试之后,可以将FPGA部署到实际的应用场景中,以提高五子棋AI算法的计算效率和运行速度。
在线等!求一个python 五子棋源代码,是有“人人对弈”和“人机对弈”功能的,不胜感谢!
试试这个吧。
import numpy as np
import py
import sys
import traceback
import copy
from py.locals import
py.init()
py.mixer.init()
#颜色
background=(201,202,187)
checkerboard=(80,80,80)
button=(52,53,44)
#音乐
play_chess_sound = py.mixer.Sound("music/play_chess.w")
play_chess_sound.set_volume(0.2)
button_sound = py.mixer.Sound("music/button.w")
button_sound.set_volume(0.2)
victor_sound = py.mixer.Sound("music/victory.w")
victor_sound.set_volume(0.2)
#绘制棋盘
def Draw_a_chesoard(screen):
#填充背景色
screen.fill(background)
Background=py.image.load("background.jpg").convert_alpha()
screen.blit(Background,(0,0))
#画棋盘
for i in range(21):
py.draw.line(screen, checkerboard, (40i+3, 3), (40i+3, 803))
py.draw.line(screen, checkerboard, (3, 40i+3), (803, 40i+3))
#画边线
py.draw.line(screen, checkerboard, (3, 3), (803, 3),5)
py.draw.line(screen, checkerboard, (3, 3), (3, 803),5)
py.draw.line(screen, checkerboard, (803, 3), (803, 803),5)
py.draw.line(screen, checkerboard, (3, 803), (803, 803),5)
#画定位点
py.draw.circle(screen, checkerboard, (163, 163), 6)
py.draw.circle(screen, checkerboard, (163, 643), 6)
py.draw.circle(screen, checkerboard, (643, 163), 6)
py.draw.circle(screen, checkerboard, (643, 643), 6)
py.draw.circle(screen, checkerboard, (403, 403), 6)
#画‘悔棋’‘重新开始’跟‘退出’按钮
py.draw.rect(screen,button,[900,350,120,100],5)
py.draw.rect(screen,button,[900,500,200,100],5)
py.draw.rect(screen,button,[900,650,200,100],5)
s_font=py.font.Font('font.ttf',40)
text1=s_font.render("悔棋",True,button)
text2=s_font.render("重新开始",True,button)
text3=s_font.render("退出游戏",True,button)
screen.blit(text1,(920,370))
screen.blit(text2,(920,520))
screen.blit(text3,(920,670))
#绘制棋子(横坐标,纵坐标,屏幕,棋子颜色(1代表黑,2代表白))
def Draw_a_chesan(x,y,screen,color):
if color==1:
Black_chess=py.image.load("Black_chess.png").convert_alpha()
screen.blit(Black_chess,(40x+3-15,40y+3-15))
if color==2:
White_chess=py.image.load("White_chess.png").convert_alpha()
screen.blit(White_chess,(40x+3-15,40y+3-15))
#绘制带有棋子的棋盘
def Draw_a_chesoard_with_chesan(map,screen):
screen.fill(background)
Draw_a_chesoard(screen)
for i in range(24):
for j in range(24):
Draw_a_chesan(i+1,j+1,screen,map[i][j])
#定义存储棋盘的列表,
#列表为24列24行是因为判断是否胜利函数里的索引会超出19
#列表大一点不会对游戏有什么影响
map=[]
for i in range(24):
map.append([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])
#清零map列表
def clear():
global map
for i in range(24):
for j in range(24):
map[i][j]=0
#判断是否胜利
def win(i, j):
k = map[i][j]
p=[]
for a in range(20):
p.append(0)
for i3 in range(i-4,i+5):
for j3 in range(j-4,j+5):
if (map[i3][j3] == k and i3 - i == j3 - j and i3 <= i and j3 <= j):
p[0]+=1
if (map[i3][j3] == k and j3 == j and i3 <= i and j3 <= j):
p[1]+=1
if (map[i3][j3] == k and i3 == i and i3 <= i and j3 <= j):
p[2]+=1
if (map[i3][j3] == k and i3 - i == j3 - j and i3 >= i and j3 >= j):
p[3]+=1
if (map[i3][j3] == k and j3 == j and i3 >= i and j3 >= j):
p[4]+=1
if (map[i3][j3] == k and i3 == i and i3 >= i and j3 >= j):
p[5]+=1
if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i and j3 >= j):
p[6]+=1
if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i and j3 <= j):
p[7]+=1
if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):
p[8]+=1
if (map[i3][j3] == k and j == j3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):
p[9]+=1
if (map[i3][j3] == k and i == i3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):
p[10]+=1
if (map[i3][j3] == k and j - j3 == i - i3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):
p[11]+=1
if (map[i3][j3] == k and j == j3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):
p[12]+=1
if (map[i3][j3] == k and i == i3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):
p[13]+=1
if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 1 and i3 >= i - 3 and j3 >= j - 1 and j3 <= j + 3):
p[14]+=1
if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i - 1 and i3 <= i + 3 and j3 <= j + 1 and j3 >= j - 3):
p[15]+=1
if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):
p[16]+=1
if (map[i3][j3] == k and j == j3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):
p[17]+=1
if (map[i3][j3] == k and i == i3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):
p[18]+=1
if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):
p[19]+=1
for b in range(20):
if p[b]==5:
return True
return False
#绘制提示器(类容,屏幕,字大小)
def text(s,screen,x):
#先把上一次的类容用一个矩形覆盖
py.draw.rect(screen,background,[850,100,1200,100])
#定义字体跟大小
s_font=py.font.Font('font.ttf',x)
#定义类容,是否抗锯齿,颜色
s_text=s_font.render(s,True,button)
#将字放在窗口指定位置
screen.blit(s_text,(880,100))
py.display.flip()
#用于控制顺序
t=True
#用于结束游戏后阻止落子
running=True
#主函数
def main():
#将 t,map,running设置为可改的
global t,map,running,maps,r,h
#将map置零
clear()
#定义储存所有棋盘状态的列表(用于悔棋)
map2=copy.deepcopy(map)
maps=[map2]
#定义窗口
screen = py.display.set_mode([1200,806])
#定义窗口名字
py.display.set_caption("五子棋")
#在窗口画出棋盘,提示器以及按钮
Draw_a_chesoard(screen)
py.display.flip()
clock=py.time.Clock()
while True:
#只有running为真才能落子,主要用于游戏结束后防止再次落子
if running:
if t:
color=1
text('黑棋落子',screen,54)
else:
color=2
text('白棋落子',screen,54)
for nt in py.nt.get():
#点击x则关闭窗口
if nt.type ==py.QUIT:
py.quit()
sys.exit()
#点击窗口里面类容则完成相应指令
elif nt.type == MOUSEBUTTONDOWN:
if nt.button == 1:
x,y=nt.[0],nt.[1]
for i in range(19):
for j in range(19):
#点击棋盘相应位置
if i40+3+20 #在棋盘相应位置落相应颜色棋子 Draw_a_chesan(i+1,j+1,screen,color) #播放音效 play_chess_sound.play(0) #在map里面记录落子位置 map[i][j]=color #将map存入maps map3=copy.deepcopy(map) maps.append(map3) #判断落子后是否有五子一线 if win(i,j): if t: text('黑棋胜利,请重新游戏',screen,30) else: text('白棋胜利,请重新游戏',screen,30) #播放音效 victor_sound.play(0) #阻止再往棋盘落子 running=False py.display.flip() t=not t #如果点击‘重新开始’ if 900 #取消阻止 running=True #播放音效 button_sound.play(0) #重新开始 main() #点击‘退出游戏’,退出游戏 elif 900 #播放音效 button_sound.play(0) py.quit() sys.exit() #点击‘悔棋’ elif 900 #播放音效 button_sound.play(0) #删除maps里后一个元素 del maps[len(maps)-1] #再将后一个元素copy给map map=copy.deepcopy(maps[len(maps)-1]) #切换顺序 t=not t #将map显示出来 Draw_a_chesoard_with_chesan(map,screen) #悔棋完成,阻止再次悔棋 x,y=0,0 clock.tick(60) if __name__ == "__main__": try: main() except SystemExit: pass except: traceback.print_exc() py.quit() input()